It may really feel good to place the controller down on the finish of Armored Core VI, comforted by the information that you just survived its most brutal talent verify bosses and realized to configure your complicated mech for no matter new hazard Rubicon threw your manner. It will be a mistake to not choose it again up once more although, as Armored Core VI’s new recreation plus mode is the place an ideal recreation begins to get even higher.
After you beat the sport’s remaining boss and the credit roll, Armored Core VI brings you again to your mech hanger and presents you with the very first mission over again. At first it looks as if you’re simply repeating your entire recreation, solely this time with the entire shotguns, missile launchers, laser swords, and new mech components you collected throughout your earlier run. However then little modifications begin to pop up—further snippets of dialogue, surprising new decisions you’ll be able to throughout varied missions.
Armored Core VI has “good” and “dangerous” endings, and some branching missions alongside the best way, however its new recreation plus mode is extra than simply an opportunity to take the street much less traveled. There are solely new battles and narrative twists that add new depth to the sport’s thrilling however barebones story. Should you’re enjoying and having fun with FromSoftware’s newest mech recreation, do your self a favor and don’t sleep on its new recreation plus.
Learn Extra: 13 Issues I Want I Knew Earlier than Beginning Armored Core VI
The primary wrinkle is available in chapter one’s Assault the Dan Complicated sortie. You’re employed by Balamb to affix its squad of “Pink Gun” jarheads and destroy Rubicon Liberation Entrance MTs and facility turbines. Solely this time the rebels radio you midway by way of and promise to pay you to double-cross the Pink Weapons and defend the dam. Including to the drama is the truth that the struggle is legitimately arduous, punishingly so in the event you attempt to sleepwalk by way of, and nonetheless difficult even in the event you go in along with your greatest late-game loadouts.
New recreation plus unlocks further components too, in addition to extra Area matches to earn the chips wanted to totally improve your OS Tuning talent tree. Numerous the missions keep precisely the identical, however they’re good testing grounds for the entire gear you bought however didn’t play with the primary time round. Boss fights like Balteus and the Sea Spider, in the meantime, are extremely satisfying to tear by way of with ease in lower than 60 seconds. And a few of my favourite characters in your entire recreation didn’t seem till subsequent playthroughs.
Armored Core VI has three endings whole, the third and remaining of which is each essentially the most satisfying from a story standpoint and essentially the most troublesome to realize, not least of all as a result of it requires beating the sport 3 times. I’m not often one for toiling by way of the identical ranges again and again with minor modifications simply to unlock a cutscene. The thematic resonance of “cycle of violence” tales can solely take these thinly veiled makes an attempt at padding up to now. Armored Core VI’s new recreation plus mode, like its base recreation, doesn’t fiddle although, and I’ve solely fallen extra in love with it every new time I’ve overwhelmed it.