Diablo 4 Guide – Rogue Codex of Power and Legendary Aspects

Diablo 4 Guide – Rogue Codex of Power and Legendary Aspects

There’s a choice of 63 Legendary Elements for the Rogue to select from in Diablo 4, when Imprinting Uncommon or Legendary weapons on the Occultist. Whereas 40 of the Elements are unique to the Rogue, an extra 23 can be found from a generic pool. Whereas each single one of many Elements is doubtlessly accessible by extracting it from an merchandise, solely 35 of them are readily imprintable from the Codex of Energy. The remaining 28 are completely discovered by means of Legendary merchandise drops.

The next listing indexes all 63 Elements accessible to the Rogue, in addition to their identified sources, the forms of objects they are often imprinted upon, and their bonus results.

Accelerating Side

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Vital Strikes with Core Abilities improve your Assault Velocity by [15 – 25%] for five seconds.

Side of Arrow Storms

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fortunate Hit: Your Marksman Abilities have as much as a ten% probability to create an arrow storm on the enemy’s location, dealing [X] Bodily injury over 3 seconds. You’ll be able to have as much as 5 lively arrow storms.

Dungeon completion unlock: Howling Warren in Scosglen

Side of Branching Volleys

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Barrage’s arrows have a [15 – 25%] probability to separate into 2 arrows each time they ricochet.

Dungeon completion unlock: Shadowed Plunge in Hawezar

Side of Corruption

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Your Imbuement Ability results have [20 – 40%] elevated efficiency in opposition to Weak enemies.

Progress Marketing campaign in Kehjistan to unlock

Dungeon completion unlock: Renegade’s Retreat in Kehjistan

Side of Merciless Sustenance

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Explosions from the Victimize Key Passive Heal you for [X] Life for every enemy broken, as much as a most of [X] Life.

Side of Disobedience

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

You achieve [0.25 – 0.50%] elevated Armor for 4 seconds while you deal any type of injury, stacking as much as [25.00 – 50.00%] .

Dungeon completion unlock: Halls of the Damned in Kehjistan

Side of Elusive Menace

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

When you have each bonuses from the Shut Quarters Fight Key Passive lively, your Dodge Likelihood will increase by [1 – 5%] everytime you’re hit by a Shut enemy. Efficiently Dodging resets this bonus.

Side of Encircling Blades

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Flurry damages enemies in a circle round you and offers [8 – 15%] elevated injury.

Dungeon completion unlock: Forsaken Quarry in Fractured Peaks

Side of Explosive Verve

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

Your Grenade Abilities rely as Entice Abilities. Everytime you arm a Entice or drop Grenades, you achieve [10 – 18%] elevated Motion velocity for 3 seconds.

Dungeon completion unlock: Derelict Lodge in Fractured Peaks

Side of Imitated Imbuement

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Your Shadow Clones additionally mimic the Imbuements utilized to your Abilities. Casting an Imbuement Ability grants your lively Shadow Clone [8 – 16%] elevated injury for five seconds.

Side of Internal Calm

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Deal [5.0 – 10.0%] elevated injury for every second you stand nonetheless, as much as 30%.

Progress Marketing campaign in Scosglen to unlock

Dungeon completion unlock: Raethwind Wilds in Scosglen

Side of Deadly Nightfall

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Evading by means of an enemy contaminated by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an assault grants you [1 – 5%] Most Life on Kill for 4 seconds.

Side of Would possibly

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Fundamental Abilities grant 20% Harm Discount for [2.0 – 6.0] seconds.

Progress Marketing campaign in Dry Steppes to unlock

Dungeon completion unlock: Darkish Ravine in Dry Steppes

Side of Noxious Ice

Supply: Extraction

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

Chilled enemies Poisoned by Poison Imbuement shall be additional Chilled for 20% per second. You deal [10 – 25%] further Poison injury to Frozen enemies.

Side of Bursting Venoms

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fortunate Hit: Vital Strikes with Poison Imbued Abilities have as much as a ten% probability to create a poisonous pool that offers [X] Poisoning injury over 3 seconds to enemies inside. Whereas standing within the pool, Poison Imbuement has no Cooldown and no Cost restrict.

Side of Quickening Fog

Supply: Extraction

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

You mechanically drop a Smoke Grenade on the finish of Sprint. Sprint’s Cooldown is decreased by [0.25 – 0.35] seconds for every enemy Dazed this manner, as much as [0.75 – 1.05] seconds.

Side of Repeating

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fast Fireplace has a [30 – 45%] probability to ricochet to a different goal.

Side of Retribution

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Distant enemies have a 8% probability to be Shocked for two seconds after they hit you. You deal [20 – 40%] elevated injury to Shocked enemies.

Dungeon completion unlock: Deserted Mineworks in Kehjistan

Side of Shared Distress

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

Fortunate Hit: If you hit a Crowd Managed enemy, there may be as much as a [30 – 50%] probability for that Crowd Management impact to unfold to a different unaffected enemy.

Dungeon completion unlock: Oblivion in Hawezar

Side of Siphoned Victuals

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Fortunate Hit: Damaging a Weak enemy with a Core Ability has as much as a [10 – 20%] probability to drop a Therapeutic Potion.

Dungeon completion unlock: Leviathan’s Maw in Hawezar

Side of Stolen Vigor

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Every stack of the Momentum Key Passive Heals you for [X] Life per second.

Side of Shock

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

If you Evade or Shadow Step, you allow behind a cluster of exploding Stun Grenades that deal [X] whole Bodily injury and Stun enemies for two seconds.

Side of Synergy

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Utilizing an Agility Ability reduces the Cooldown of your subsequent Subterfuge Ability by 20% . Utilizing a Subterfuge Ability will increase the injury of your subsequent Agility Ability by [10 – 30%].

Side of the Crowded Sage

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

You Heal for [X] Life per second for every Shut enemy, as much as [X] Life per second.

Side of the Deflecting Barrier

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

When you have a Barrier lively, there’s a [7 – 13%] probability to disregard incoming direct injury from Distant enemies.

Dungeon completion unlock: Misplaced Hold in Hawezar

Side of the Expectant

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Attacking enemies with a Fundamental Ability will increase the injury of your subsequent Core Ability solid by [5 – 10%], as much as 30%.

Dungeon completion unlock: Underroot in Scosglen

Side of the Protector

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Damaging an Elite enemy grants you a Barrier absorbing as much as [X] injury for 10 seconds. This impact can solely occur as soon as each 30 seconds.

Dungeon completion unlock: Misplaced Archives in Fractured Peaks

Side of the Umbral

Supply: Extraction | Codex of Energy

Slots: Ring

Restore [1 – 4] of your Major Useful resource while you Crowd Management an enemy.

Dungeon completion unlock: Champion’s Demise in Dry Steppes

Side of Uncanny Treachery

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Dealing direct injury to a Dazed Enemy with an Agility Ability grants Stealth for 4 seconds. Breaking Stealth with an assault grants you [15 – 45%] Management Impaired Length Discount for 4 seconds.

Progress Marketing campaign in Scosglen to unlock

Dungeon completion unlock: Demon’s Wake in Scosglen

Side of Unstable Imbuements

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

When casting an Imbuement Ability you set off an Imbued explosion round your self, making use of the Imbuement results and dealing [X] injury of the identical kind.

Progress Marketing campaign in Dry Steppes to unlock

Dungeon completion unlock: Whispering Vault in Dry Steppes

Side of Risky Shadows

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

When a Darkish Shroud shadow could be eliminated you set off an explosion round your self that offers [X] Shadow injury.

Dungeon completion unlock: Historic’s Lament in Dry Steppes

Assimilation Side

Supply: Extraction

Slots: Ring

You will have 8% elevated Dodge Likelihood versus enemies affected by Harm Over Time results. If you Dodge, you achieve [5 – 10] of your Major Useful resource.

Bladedancer’s Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Twisting Blades orbit for a short while after they return to you, dealing [10 – 15%] of Twisting Blades’ return injury per hit. Primarily based on the space the blades returned, the orbit injury will increase as much as [20 – 30%] of the return injury.

Progress Marketing campaign in Scosglen to unlock

Dungeon completion unlock: Jalal’s Vigil in Scosglen

Blast-Trapper’s Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fortunate Hit: Dealing direct injury to enemies affected by your Entice Abilities has as much as a [30 – 50%] probability to make them Weak for 3 seconds.

Progress Marketing campaign in Fractured Peaks to unlock

Dungeon completion unlock: Kor Valar Ramparts in Fractured Peaks

Cheat’s Side

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

You’re taking [15.0 – 25.0%] much less injury from Crowd Managed enemies. At any time when a Crowd Managed enemy offers direct injury to you, achieve 15% Motion Velocity for two seconds.

Dungeon completion unlock: Luban’s Relaxation in Scosglen

Immodest Side

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Deal [15 – 25%] elevated injury when you have a Barrier lively.

Edgemaster’s Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Abilities deal as much as [10 – 20%] elevated injury primarily based in your accessible Major Useful resource when solid, receiving the utmost profit when you have full Major Useful resource.

Dungeon completion unlock: Oldstones in Scosglen

Eluding Side

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

Changing into lnjured whereas Crowd Managed grants you Unstoppable for 4 seconds. This impact has a [40 – 20] second Cooldown.

Dungeon completion unlock: Caldera Gate in Fractured Peaks

Energizing Side

Supply: Extraction | Codex of Energy

Slots: Ring

Damaging an Elite enemy with a Fundamental Ability generates [3 – 7] Power.

Dungeon completion unlock: Sanguine Chapel in Fractured Peaks

Enshrouding Side

Supply: Extraction | Codex of Energy

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Achieve a free Darkish Shroud shadow each 3 seconds when standing nonetheless. Every Darkish Shroud shadow grants [2.0 – 4.0%] elevated Harm Discount.

Dungeon completion unlock: Ghoa Ruins in Hawezar

Escape Artist’s Side

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Upon taking injury from surrounding enemies, you drop a Smoke Grenade and Dodge the following [2 – 7] assaults inside 10 seconds. This impact can solely happen as soon as each 100 seconds.

Exploiter’s Side

Supply: Extraction

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

You will have 20% elevated Crowd Management Length. Whereas enemies are Unstoppable, you deal [20 – 50%] elevated injury to them.

Frostbitten Side

Supply: Extraction

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

Chilled enemies hit by your Grenade Abilities have an opportunity equal to double your Vital Strike Likelihood to be immediately Frozen for two seconds. You deal [10–25%] elevated Vital Strike Harm in opposition to Frozen enemies.

Ghostwalker Side

Supply: Extraction | Codex of Energy

Slots: Boots, Amulet (Energy Elevated by 50%)

Whereas Unstoppable and for 4 seconds after, you achieve [10 – 25%] elevated Motion Velocity and may transfer freely by means of enemies.

Progress Marketing campaign in Scosglen to unlock

Dungeon completion unlock: Damaged Bulwark in Scosglen

Icy Alchemist’s Side

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fortunate Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Ability has as much as a 75% probability to launch an explosion that offers [X] Chilly injury to the goal and encompass enemies, Chilling them for 15%.

Infiltrator’s Side

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Poison Entice not breaks Stealth and triggers no Cooldown or arm time when you are in Stealth. All Poision Traps activate while you exit Stealth and Poison Entice’s Cooldown shall be [5 – 8] seconds per lure positioned.

Mangler’s Side

Supply: Extraction

Slots: Helm, Chest, Gloves, Boots, Protect, Amulet (Energy Elevated by 50%)

Fortunate Hit: Dealing direct injury to a Weak enemy has as much as a [25 – 45%] probability to Daze them for two seconds.

Needleflare Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Thorns injury dealt has a [20 – 40%] probability to deal injury to all enemies round you.

Progress Marketing campaign in Kehjistan to unlock

Dungeon completion unlock: Yshari Sanctum in Kehjistan

Opportunist’s Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

If you break Stealth with an assault, you drop a cluster of exploding Stun Grenades round your location that deal [X] Bodily injury and Stun enemies for 0.50 seconds.

Progress Marketing campaign in Kehjistan to unlock

Dungeon completion unlock: Jail of Caldeum in Kehjistan

Defending Side

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

When hit whereas not Wholesome, a magical bubble is summoned round you for [3 – 5] seconds. Whereas standing within the bubble gamers are Immune. Can solely happen as soon as each 90 seconds.

Fast Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fundamental Abilities achieve [15 – 30%] Assault Velocity.

Dungeon completion unlock: Buried Halls in Dry Steppes

Ravager’s Side

Supply: Extraction

Slots: Boots, Amulet (Energy Elevated by 50%)

Shadow Step has an extra Cost. Killing an enemy with Shadow Step refunds a Cost and will increase the injury of Shadow Step by [1 – 6%] for two seconds, as much as [5 – 30%] .

Ravenous Side

Supply: Extraction | Codex of Energy

Slots: Ring

Killing a Weak enemy grants you [50 – 70%] elevated Power Regeneration for 4 seconds.

Dungeon completion unlock: Shifting Metropolis in Dry Steppes

Shadowslicer Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

If you solid Sprint, a Shadow Clone is spawned at your location that additionally casts Sprint, dealing [25 – 35%] of the Base injury.

Dungeon completion unlock: Twisted Hole in Scosglen

Smiting Side

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

You will have [10 – 20%] elevated Vital Strike Likelihood in opposition to Injured enemies. If you are Wholesome, you achieve [20 – 40%] elevated Crowd Management Length.

Snap Frozen Side

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Every Chilled or Frozen enemy you Evade by means of grants you a Barrier that absorbs [X] injury for five seconds, absorbing as much as a most of [X] injury.

Starlight Side

Supply: Extraction

Slots: Ring

Achieve [10 – 20] of your Major Useful resource for each 25% of your Life that you simply Heal.

Poisonous Alchemist’s Side

Supply: Extraction

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fortunate Hit: Damaging a Poisoned enemy with a Shadow Imbued Ability has as much as a 75% probability to create a poisonous explosion that applies [X] Poisoning injury over 5 seconds to the goal and surrounding enemies.

Trickshot Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

At any time when Penetrating Shot damages an enemy, 2 further arrows break up off to both facet. These facet arrows deal [10 – 25%] of Penetrating Shot’s Base injury and don’t break up.

Dungeon completion unlock: Bastion of Religion in Hawezar

Trickster’s Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Caltrops additionally throw a cluster of exploding Stun Grenades that deal [X] whole Bodily injury and Stun enemies for 0.5 seconds.

Progress Marketing campaign in Dry Steppes to unlock

Dungeon completion unlock: Guulrahn Canals in Dry Steppes

Umbrous Side

Supply: Extraction

Slots: Helm, Chest, Pants, Protect, Amulet (Energy Elevated by 50%)

Fortunate Hit: Vital Strikes with Marksman Abilities have as much as a [X%] probability to grant a free Darkish Shroud shadow.

Vengeful Side

Supply: Extraction | Codex of Energy

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (Energy Elevated by 100%), Ring, Amulet (Energy Elevated by 50%)

Fortunate Hit: Making an enemy Weak has as much as a [30 – 50%] probability to grant 3% elevated Vital Strike Likelihood for 3 seconds, as much as 9%.

Dungeon completion unlock: Inferno in Kehjistan

Wind Striker Side

Supply: Extraction | Codex of Energy

Slots: Boots, Amulet (Energy Elevated by 50%)

Vital Strikes grant [8.0 – 16.0%] Motion Velocity for 1 second, as much as 6 seconds.

Dungeon completion unlock: Shivta Ruins in Kehjistan

That’s each Codex of Energy and Legendary Side accessible to be used to the Rogue class in Diablo 4.


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