To say that Tears of the Kingdom is “characteristic wealthy” doesn’t even scratch the floor of what the newest Zelda sport provides gamers. Between the versatile skills afforded to Hyperlink and the unexpectedly thorough physics simulation, utility and risk are limitless. However now that Tears of the Kingdom has been within the fingers of players for a number of months now, some are highlighting the options that aren’t as helpful, or could possibly be improved.
A well-liked put up on r/tearsofthekingdom from a number of days in the past begins off by highlighting what may be thought of, if not ineffective, actually one of many sport’s most underused options: The immediate to climb down with a push of the A button.
You’ll have seen this almost anytime you stroll Hyperlink towards an fringe of one thing. Hit A and also you’ll begin climbing down. And when you would possibly use this a bit of bit within the early moments of the sport, when you come up with the paraglider, you’re much more more likely to simply bounce off cliffs and glide to security.
Whereas some followers within the thread have identified that “climb down” is sort of helpful for locating sure Koroks on varied Sky Islands, it’s nonetheless a really seldom-used characteristic.
The map shortcut from holding down L and deciding on “Map” is one other characteristic followers highlighted as being notably ineffective—particularly why you’ll be able to simply press the – button to in a short time entry the map. As others have mentioned , it looks as if a missed alternative to assign the button to different options like utilizing sage powers, which requires you to stroll as much as an lively sage (turning them on necessitates a fast menu dive—one other generally cited annoyance of the sport’s structure) and press A to make use of their capacity (the exception being Tulin whose capacity is accessible whereas paragliding).
On the subject of ineffective, inelegant, even complicated, options of the sport: Followers have additionally identified the absurdity of armor that shields you from chilly injury attributable to incoming enemy assaults that doesn’t truly shield you from chilly environments. One other participant factors out the snow boots, which is able to allow you to run sooner on the snow…but additionally fail to offer any direct chilly safety.
Then there’s Shining Steps, a characteristic of the Miner’s Armor set which highlights Hyperlink’s footsteps. We shouted this armor set out in our listing of 11 important units of armor in Tears of the Kingdom, however some aren’t discovering it as helpful. As gamers are mentioning, the armor not solely fails to provide you any bonuses to the precise act of mining, however brightblooms, that are fairly ample, are greater than appropriate for the duty of lighting up areas and making a path so that you can discover your approach again under the floor.
However for each characteristic that feels a bit of ineffective, incoherent, and even half-baked, there are some gamers who do discover use right here and there. So perhaps it’s not all completely ineffective and it’s all as much as private expertise and playstyle.
What options have you ever discovered missing, complicated, or simply utterly ineffective in Tears of the Kingdom?