
There are over 100 Equipment to be found, bought, or bolstered in Closing Fantasy 16 over the course of the story, by means of both the primary questline or numerous facet quests. Whereas not one of the Equipment are missable, it ought to be famous that there’s a point-of-no-return throughout the primary quest “The Crystals’ Curse”. Even so, these Equipment can nonetheless be acquired post-completion of the marketing campaign utilizing Stage Replay or free roam. This FF XVI information lists all recognized Equipment and the place they are often discovered.
Badge of Mettle
In a treasure coffer subsequent to Kenneth after the “Meals for Thought” facet quest.
Badge of Mettle +1
“A Culinary Pilgrimage” facet quest.
Badge of Mettle +2
Badge of Mettle x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Badge of Mettle +3
The power of a metropolis is outlined by the guard that mans its partitions. The power of a metropolis guard is outlined by the satisfaction of their hearts. This badge offers its wearer with one of many two.
Badge of Mettle +1 x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Badge of Would possibly
Awarded to troopers for unparalleled shows of braveness on the sphere of battle. The sensation of accomplishment it enkindles within the recipient’s coronary heart is believed to reinforce future efficiency.
Defeat the Midnight Raven within the “Fanning Embers” principal quest.
Badge of Would possibly +1
Awarded to troopers for unparalleled shows of braveness on the sphere of battle. The sensation of accomplishment it enkindles within the recipient’s coronary heart is believed to reinforce future efficiency.
“Caulk & Bawl” facet quest.
Badge of Would possibly +2
Awarded to troopers for unparalleled shows of braveness on the sphere of battle. The sensation of accomplishment it enkindles within the recipient’s coronary heart is believed to reinforce future efficiency.
Badge of Would possibly x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Badge of Would possibly +3
Awarded to troopers for unparalleled shows of braveness on the sphere of battle. The sensation of accomplishment it enkindles within the recipient’s coronary heart is believed to reinforce future efficiency.
Badge of Would possibly +1 x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Bahamut’s Mercy
A present from the very first emperor of Sanbreque to his toddler son, this ring has graced the hand of each Dominant of Bahamut since—the aether it absorbed from the Eikon through the years aiding the subsequent imperial scion in drawing out the total potential of their bloodline. However now the empire lies in spoil, and that bloodline is damaged—so let it’s with Bahamut, as was all the time supposed.
- Reduces Gigaflare cooldown time by 6.0 seconds.
“A Tail to Inform” facet quest.
Berserker Ring
- Quickly will increase assault proficiency with every precision dodge.
85 Renown with The Patron’s Whisper.
Blood Hawk Jess
Blood hawks prey on different birds, swooping in on them from above, and utilizing each beak and talon to manage a number of deep lacerations that end in heavy blood loss and finally ship the goal plummeting to the bottom the place the hawk can accumulate the corpse for its brood.
- Will increase aerial combo harm by 8%.
In a treasure coffer after defeating a Wivre, south of Greensheaves in The Imperial Province of Rosaria.
Blood Hawk Jess +1
Blood hawks prey on different birds, swooping in on them from above, and utilizing each beak and talon to manage a number of deep lacerations that end in heavy blood loss and finally ship the goal plummeting to the bottom the place the hawk can accumulate the corpse for its brood.
- Will increase aerial combo harm by 16%.
Blood Hawk Jess x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Bull’s Horn Braid
“The minotaur is a silly creature, dashing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature nonetheless.” – An excerpt from The Valisthean Pilgrim
- Will increase lunge harm by 5%.
In a floating treasure coffer southwest of Lostplume in The Imperial Province of Rosaria.
Bull’s Horn Braid +1
“The minotaur is a silly creature, dashing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature nonetheless.” – An excerpt from The Valisthean Pilgrim
- Will increase lunge harm by 10%.
Bull’s Horn Braid x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Cait Sith Allure
A superb-luck attraction modeled after the entrance foot of the legendary “Cait Sith,” a cat with a pelt of spun gold, whose claws rake in treasure from the very earth. The legend doubtless has its origins in apocryphal tales of the frequent Valisthean coeurl—what with the wealthy, golden gloss of the creature’s coat, and its distinctive behavior of pawing on the floor earlier than hanging at its prey.
- Will increase gil earned by 25%.
Pre-order Bonus Accent. Navigate to Redeemable Gadgets within the System Menu.
Cavall’s Chunk
Even a legendary king, surrounded by the realm’s biggest knights and blessed by the very heavens, would have discovered himself hard-pressed to unite the warring tribes of historical Valisthea. Luckily, he had the assistance of his superb and trusty hound, Cavall.
- Considerably will increase Torgal’s assault efficiency.
Cavall’s Fang +1 x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Cavall’s Fang
Even a legendary king, surrounded by the realm’s biggest knights and blessed by the very heavens, would have discovered himself hard- pressed to unite the warring tribes of historical Valisthea. Luckily, he had the assistance of his superb and trusty hound, Cavall.
- Barely will increase Torgal’s assault efficiency.
“A Bone to Choose” facet quest.
Cavall’s Fang +1
Even a legendary king, surrounded by the realm’s biggest knights and blessed by the very heavens, would have discovered himself hard- pressed to unite the warring tribes of historical Valisthea. Luckily, he had the assistance of his superb and trusty hound, Cavall.
- Will increase Torgal’s assault efficiency.
“Extra Than Phrases” facet quest.
Cavall’s Fang x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Channeler’s Whispers
Sustaining an aetherial cost can show as lethal to a Bearer as unleashing the magic itself. These earrings are believed to help within the channeling of aether by lowering the quantity drawn from the physique and augmenting it with ambient aether from the atmosphere.
- Mechanically prices magic spells and maintains the cost till forged.
- Accent impact won’t set off except the power “Charged Magic” is realized.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
Cobalt Tassels
Cobalt is the colour of the blade that feeds my ache. – Conventional battle invocation
- Will increase restrict break era quantity by 6% when taking harm.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
Cobalt Tassels +1
Cobalt is the colour of the blade that feeds my ache. – Conventional battle invocation
- Will increase restrict break era quantity by 12% when taking harm.
Cobalt Tassels x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Crimson Tassels
Crimson is the colour of the blood that feeds my rage. – Conventional battle invocation
- Will increase restrict break era quantity by 3% when dealing harm.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
Crimson Tassels +1
Crimson is the colour of the blood that feeds my rage. – Conventional battle invocation
- Will increase restrict break era quantity by 6% when dealing harm.
Crimson Tassels x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Dire Wolf Jess
A dire wolf subdues its prey by overwhelming it with a flurry of assaults that injure each physique and spirit, beautiful the creature and permitting for a fast kill earlier than it could actually get well.
- Will increase combo harm by 5%.
295 Renown with The Patron’s Whisper.
Dire Wolf Jess +1
A dire wolf subdues its prey by overwhelming it with a flurry of assaults that injure each physique and spirit, beautiful the creature and permitting for a fast kill earlier than it could actually get well.
- Will increase combo harm by 10%.
Dire Wolf Jess x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Genji Gloves
The island warriors of the far east are stated to assert a chunk of the armor of a slain soldier following a battle, sporting it over their very own till the subsequent encounter, at which period they lastly take away it. The soldiers consider that the spirit of the fallen foe will now lend them their power.
- Will increase harm dealt to enemies by 5%.
2365 Renown with The Patron’s Whisper.
Genji Gloves +1
The island warriors of the far east are stated to assert a chunk of the armor of a slain soldier following a battle, sporting it over their very own till the subsequent encounter, at which period they lastly take away it. The soldiers consider that the spirit of the fallen foe will now lend them their power.
- Will increase harm dealt to enemies by 10%.
Genji Gloves x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Griffin’s Head Braid
“Whereas it’s true that enormous felines make a house of the Dhalmekian deserts, tales of a ‘flying’ lion with a mane of dwelling flame and a rage simply as scorching are fallacious—probably the results of an opportunity encounter with a long-haired cat ill-starred sufficient to have been caught in a brush fireplace.” – An excerpt from The Valisthean Pilgrim
- Will increase burning blade harm by 7%.
In a treasure coffer after defeating a Dragon Aevis, in a clearing north of The Previous Street between Lostwing and Claireview.
Griffin’s Head Braid +1
- Will increase burning blade harm by 14%.
Griffin’s Head Braid x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Kestrel’s Beak Braid
“Raptors that hunt within the excessive plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a fantastic top, reaching speeds far larger than any concerted effort of their wings alone would permit. When venturing among the many peaks, sturdy headwear is suggested.” – An excerpt from The Valisthean Pilgrim
- Will increase downthrust harm by 10%.
In a treasure coffer after defeating Tot Aevis within the “Trial and Error” facet quest.
Kestrel’s Beak Braid +1
“Raptors that hunt within the excessive plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a fantastic top, reaching speeds far larger than any concerted effort of their wings alone would permit. When venturing among the many peaks, sturdy headwear is suggested.” – An excerpt from The Valisthean Pilgrim
- Will increase downthrust harm by 20%.
Kestrel’s Beak Braid x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
On Fortune and the Heavens
A treatise through which the famend astrologer Osmo claims to have efficiently mapped the japanese autumn skies and proceeds to clarify how the celebs’ location is related within the fortification of the spirit.
- Will increase EXP earned by 15%.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
On Fortune and the Heavens II
A treatise through which the famend astrologer Osmo claims to have efficiently mapped the japanese autumn skies and proceeds to clarify how the celebs’ location is related within the fortification of the spirit.
- Will increase EXP earned by 30%.
On Fortune and the Heavens x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Protecting Cuffs
“And although the solar was nonetheless excessive within the sky, it felt like I had fought for an eternity, and I knew it was the identical for all those that nonetheless stood, dazed, alone, their faces coated in gore not their very own.” – A firsthand account of the Siege of Stonhyrr
- Will increase stoneskin tonic period by 120 seconds.
Stoneskin Cuffs +1 x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Ring of the Demolitionist
“I’ve but to come across an issue a well- timed explosion can not clear up.” – 2nd Legion Imperial Sapper, Man the Fox
- Will increase magic burst will harm by 15%.
In a floating treasure coffer on the finish of a slim path north of Titan’s Wake, west of The Gilded Path in The Dhalmekian Republic.
Ring of the Demolitionist +1
“I’ve but to come across an issue a well-timed explosion can not clear up.” – 2nd Legion Imperial Sapper, Man the Fox
- Will increase magic burst will harm by 30%.
Ring of the Demolitionist x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Ring of the Marksman
“Distance will solely prevent for so long as it takes my arrow to succeed in your coronary heart.” – Locke of the Full Quiver
- Will increase the need harm of magic by 10%.
In a floating treasure coffer on the path to Infamous Mark: Svarog, between Caer Norvent Glorieuse Gate and Mornebrume.
Ring of the Marksman +1
“Distance will solely prevent for so long as it takes my arrow to succeed in your coronary heart.” – Locke of the Full Quiver
- Will increase the need harm of magic by 20%.
Ring of the Marksman x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Ring of the Swiftshot
“A second’s hesitation can result in an eternity within the grave. ” – Rasset the Older
- Lowers cost time for charged magic by 0.2 seconds.
1965 Renown with The Patron’s Whisper.
Ring of the Swiftshot +1
“A second’s hesitation can result in an eternity within the grave. ” – Rasset the Older
- Lowers cost time for charged magic by 0.4 seconds.
Ring of the Swiftshot x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Ring of Well timed Help
Although a fiercely loyal companion, Torgal can also be a free spirit who will tear out the guts of any man, lady, or behemoth he deems a menace. To see that he solely tears out the hearts of these Clive has particularly deemed threats, he‘ll want an indication. Ideally from Clive’s finger.
- When geared up, pet instructions are executed routinely and Torgal’s actions will adapt to Clive’s. The Ring of Well timed Help’s results are included within the Ring of Well timed Strikes.
“Fanning Embers” principal quest.
Ring of Well timed Evasion
Fleetness of foot requires lightning-quick reflexes, eagle-like imaginative and prescient, and razor-sharp focus, to not point out the calves of a puma. That, or this handy ring.
- When geared up, Clive will routinely evade assaults, so long as the assault might be evaded.
Out there initially of the sport by default in all modes.
Ring of Well timed Focus
Clearly the darkest of arts had been employed on this ring‘s forging. But regardless of its infernal windfall, it does successfully gradual time, and that may show very helpful in staying alive.
- When geared up, time slows earlier than an evadable enemy assault strikes Clive. No impact when geared up with the ring of well timed evasion.
Out there initially of the sport by default in all modes.
Ring of Well timed Therapeutic
There as soon as was a hapless battlemage who oft discovered himself on the dropping finish of duels, for, within the warmth of fight, he would overlook to make use of the therapeutic potions he carried with him. Fed up, he enchanted a hoop to remind him to just do that. As he was a greater mage than swordsman, the ring labored. It labored so properly, the truth is, that he may not often even recall elevating a vial to his lips.
- When geared up, Clive will routinely use a potion when his HP falls under a sure level. Potions might be used earlier than excessive potions.
Out there initially of the sport by default in all modes.
Ring of Well timed Strikes
If there have been a hoop that remodeled a novice swordsman’s awkward jerks and jabs right into a veritable dance of exactly executed prospers, one may surprise why each knight within the realm didn’t have one in all their very own.
- When geared up, complicated skill mixtures might be executed by merely urgent <Sq.>.
Out there initially of the sport by default in all modes.
Shiva’s Kiss
Music of Winter
Autumn gone
From frosted lips
Oblivion
– Northern Nursery Rhyme
- Reduces Diamond Mud cooldown time by 7.5 seconds.
“Priceless” facet quest.
Stoneskin Cuffs
A protect on my left arm
Sword brother at my proper
The braveness of my mom
To see me by means of the struggle
– A soldier’s prayer
- Will increase stoneskin tonic period by 30 seconds.
Purchase from the Service provider at his Store in Martha’s Relaxation in The Imperial Province of Rosaria.
Stoneskin Cuffs +1
A protect on my left arm
Sword brother at my proper
The braveness of my mom
To see me by means of the struggle
– A soldier’s prayer
- Will increase stoneskin tonic period by 60 seconds.
Stoneskin Cuffs x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
Talisman of Priming
“His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The person was gone, and in his place the Eikon visited upon us demise a thousandfold.” – A firsthand account of the Siege of Stonhyrr
- Will increase lionheart tonic period by 30 seconds.
1360 Renown with The Patron’s Whisper.
Talisman of Priming +1
“His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The person was gone, and in his place the Eikon visited upon us demise a thousandfold.” – A firsthand account of the Siege of Stonhyrr
- Will increase lionheart tonic period by 60 seconds.
Talisman of Priming x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Darkness (Gungnir)
Residual darkish aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Gungnir cooldown time by 2.0 seconds.
“No one’s Device” facet quest.
The Breath of Darkness (Heaven’s Cloud)
Residual darkish aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Heaven’s Cloud cooldown time by 2.5 seconds.
“Three’s Firm” facet quest.
Purchase from the Service provider at his Store in The Boklad Markets in The Dhalmekian Republic.
The Breath of Darkness (Rift Slip)
Residual darkish aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Rift Slip cooldown time by 0.5 seconds.
Purchase from the Touring Dealer at her Cart in The Dalimil Inn in The Dhalmekian Republic.
The Breath of Earth (Earthen Fury)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Earthen Fury cooldown time by 13.5 seconds.
In a treasure coffer within the “By the Maelstrom” principal quest.
The Breath of Earth (Raging Fists)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Raging Fists cooldown by 3.5 seconds.
Purchase from the Service provider at her Store in Northreach.
The Breath of Earth (Upheaval)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Upheaval cooldown time by 3.5 seconds.
“Onward to Discovery” facet quest.
The Breath of Earth (Windup)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Windup cooldown time by 3.0 seconds.
“Attending to Work” facet quest.
The Breath of Hearth (Flames of Rebirth)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Flames of Rebirth cooldown time by 12.0 seconds.
Defeat Typhon the Transgressor in “The Crystals’ Curse” principal quest.
The Breath of Hearth +1 (Flames of Rebirth)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Flames of Rebirth cooldown time by 24.0 seconds.
The Breath of Hearth (Flames of Rebirth) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Hearth (Heatwave)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Heatwave cooldown time by 2.7 seconds.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
The Breath of Hearth +1 (Heatwave)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Heatwave cooldown time by 5.4 seconds.
The Breath of Hearth (Heatwave) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Hearth (Rising Flames)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Rising Flames cooldown time by 2.0 seconds.
“The Weight of Command” facet quest.
The Breath of Hearth +1 (Rising Flames)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Rising Flames cooldown time by 4.0 seconds.
The Breath of Hearth (Rising Flames) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Hearth (Scarlet Cyclone)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Scarlet Cyclone cooldown time by 3.3 seconds.
“Buying and selling Locations II” facet quest.
The Breath of Hearth +1 (Scarlet Cyclone)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Scarlet Cyclone cooldown time by 6.6 seconds.
The Breath of Hearth (Scarlet Cyclone) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Ice (Ice Age)
Residual ice aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Ice Age cooldown time by 1.5 seconds.
“Responsibility Timeless” facet quest.
The Breath of Ice (Mesmerize)
Residual ice aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Mesmerize cooldown time by 1.2 seconds.
“Litany of Errors” facet quest.
The Breath of Ice (Rime)
Residual ice aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Rime cooldown time by 2.0 seconds.
Purchase from the Service provider at his Store in Martha’s Relaxation in The Imperial Province of Rosaria.
The Breath of Gentle (Flare Breath)
Residual gentle aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Flare Breath cooldown time by 2.7 seconds.
“Clean Like Butler” facet quest.
The Breath of Gentle (Impulse)
Residual gentle aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Impulse cooldown time by 2.0 seconds.
“Strains within the Sand II” facet quest.
The Breath of Gentle (Satellite tv for pc)
Residual gentle aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Satellite tv for pc cooldown time by 4.0 seconds.
Purchase from the Service provider at his Store in Martha’s Relaxation in The Imperial Province of Rosaria.
The Breath of Lightning (Judgment Bolt)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Judgment Bolt cooldown time by 9.0 seconds.
In a treasure coffer within the “Hearth within the Sky” principal quest.
The Breath of Lightning (Lightning Rod)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Lightning Rod cooldown time by 5.0 seconds.
Purchase from the Touring Dealer at her Cart in The Dalimil Inn in The Dhalmekian Republic.
The Breath of Lightning (Thunderstorm)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Thunderstorm cooldown time by 2.7 seconds.
“Blood from the Stones” sub quest/”Onward” principal quest.
The Breath of Lightning (Pile Drive)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Pile Drive cooldown time by 4.2 seconds.
“Trial and Error” facet quest.
The Breath of the Inferno (Ignition)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Ignition cooldown time by 2.2 seconds.
“Scorching Water” facet quest.
The Breath of Wind (Aerial Blast)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Aerial Blast cooldown time by 11.0 seconds.
In a treasure coffer after defeating Akashic Minotaur within the “Hearth and Ice” principal quest.
The Breath of Wind +1 (Aerial Blast)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Aerial Blast cooldown time by 22.0 seconds.
The Breath of Wind (Aerial Blast) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Wind (Gouge)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Gouge cooldown time by 3.0 seconds.
“Darkish Clouds Collect” sub quest/”The Gathering Storm” principal quest.
The Breath of Wind +1 (Gouge)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Gouge cooldown time by 6.0 seconds.
The Breath of Wind (Gouge) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Wind (Rook’s Gambit)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Rook’s Gambit cooldown time by 2.7 seconds.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
The Breath of Wind +1 (Rook’s Gambit)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Rook’s Gambit cooldown time by 5.4 seconds.
The Breath of Wind (Rook’s Gambit) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Breath of Wind (Depraved Wheel)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Depraved Wheel cooldown time by 2.7 seconds.
“For Nice Justice II” facet quest.
The Breath of Wind +1 (Depraved Wheel)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Reduces Depraved Wheel cooldown time by 5.4 seconds.
The Breath of Wind (Depraved Wheel) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Eye of the Savior
“When armies conflict, time slows to a standstill, the blood, shit, and screams robbing one in all all however the current.” – A firsthand account of the Siege of Stonhyrr
- Will increase power tonic period by 40 seconds.
The Eye of the Warrior +1 x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Eye of the Warrior
“Solely those that have stood in battle can know its boon…and its curse.” – A firsthand account of the Siege of Stonhyrr
- Will increase power tonic period by 10 seconds.
“Letting Off Steam II” sub quest/”Out of the Shadow” principal quest.
The Eye of the Warrior +1
“Solely those that have stood in battle can know its boon…and its curse.” – A firsthand account of the Siege of Stonhyrr
- Will increase power tonic period by 20 seconds.
The Eye of the Warrior x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Favor of Darkness (Heaven’s Cloud)
Residual darkish aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Heaven’s Cloud will harm by 15%.
Purchase from the Service provider at her Store in Northreach.
The Favor of Earth (Raging Fists)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Raging Fists harm by 10%.
In a treasure coffer within the “Hearth within the Sky” principal quest.
The Favor of Earth (Upheaval)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Upheaval harm by 8%.
In a treasure coffer within the “Into the Darkness” principal quest.
The Favor of Earth (Windup)
Residual earth aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Windup harm by 10%.
Defeat the Necrophobe within the “Hearth within the Sky” principal quest.
The Favor of Hearth +1 (Flames of Rebirth)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Flames of Rebirth harm by 16%.
The Favor of Hearth (Flames of Rebirth) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Favor of Hearth (Heatwave)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Heatwave harm by 9%.
In a treasure coffer after defeating Suparna and Chirada within the “Headwind” principal quest.
The Favor of Hearth +1 (Heatwave)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Heatwave harm by 18%.
The Favor of Hearth (Heatwave) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Favor of Hearth (Scarlet Cyclone)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Scarlet Cyclone harm by 8%.
In a treasure coffer after defeating Royal Tognvaldr within the “Headwind” principal quest.
The Favor of Hearth +1 (Scarlet Cyclone)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Scarlet Cyclone harm by 16%.
The Favor of Hearth (Scarlet Cyclone) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Favor of Ice (Ice Age)
Residual ice aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Ice Age harm by 12%.
In a treasure coffer after defeating Purple Bavarois within the “The Final King” principal quest.
The Favor of Gentle (Flare Breath)
Residual gentle aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Flare Breath harm by 12%.
In a treasure coffer after defeating the Orcish Warlord within the “Evenfall” principal quest.
The Favor of Lightning (Lightning Rod)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Lightning Rod harm by 9%.
In a treasure coffer throughout the primary quest “Into the Darkness”.
The Favor of Lightning (Thunderstorm)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Thunderstorm harm by 10%.
Defeat the Undertaker within the “Into the Darkness” principal quest.
The Favor of the Inferno (Ignition)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Ignition harm by 12%.
Defeat the Imperial Cannonier in “The Crystals’ Curse” principal quest.
The Favor of Wind (Gouge)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Gouge harm by 15%.
In a treasure coffer after defeating the primary Fallen Guardian within the “Buried Reminiscences” principal quest.
The Favor of Wind +1 (Gouge)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Gouge harm by 30%.
The Favor of Wind (Gouge) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Favor of Wind (Depraved Wheel)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Depraved Wheel harm by 10%.
In a treasure coffer after defeating the Iron Large within the “Buried Reminiscences” principal quest.
The Favor of Wind +1 (Depraved Wheel)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Depraved Wheel harm by 20%.
The Favor of Wind (Depraved Wheel) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Grace of the Inferno (Will-o’-the-Wykes)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Will-o’-the-Wykes period by 5 seconds.
In a treasure coffer within the “Hearth and Ice” principal quest.
The Pull of Darkness (Dancing Metal)
Residual darkish aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase fee at which Dancing Metal fills Zantetsuken gauge by 25%.
Defeat Ultima within the “Streets of Insanity” principal quest.
The Wages of Warcraft
It’s stated that in his three rating years as fight coach, Rasset the Youthful noticed to the coaching of over ten thousand troopers, specializing in effectivity over brute power. Luckily, earlier than he handed, he dictated his learnings to one in all his acolytes in order that future generations may partake in his knowledge.
- Will increase skill factors earned in regular encounters by 20%.
Purchase from the seller Charon at her store Charon’s Toll in Cid’s Hideaway.
The Wages of Warcraft II
It’s stated that in his three rating years as fight coach, Rasset the Youthful noticed to the coaching of over ten thousand troopers, specializing in effectivity over brute power. Luckily, earlier than he handed, he dictated his learnings to one in all his acolytes in order that future generations may partake in his knowledge.
- Will increase skill factors earned in regular encounters by 40%.
The Wages of Warcraft x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Will of Hearth (Rising Flames)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Rising Flames will harm by 10%.
Defeat Benedikta within the “Headwind” principal quest.
The Will of Hearth +1 (Rising Flames)
Residual fireplace aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Rising Flames will harm by 20%.
The Will of Hearth (Rising Flames) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Will of Ice (Mesmerize)
Residual ice aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Mesmerize will harm by 10%.
In a treasure coffer after defeating Soultaker within the “The Final King” principal quest.
The Will of Ice (Rime)
Residual ice aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Rime will harm by 30%.
In a treasure coffer within the “Streets of Insanity” principal quest.
The Will of Gentle (Impulse)
Residual gentle aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Impulse will harm by 10%.
“By the Maelstrom” principal quest.
The Will of Gentle (Satellite tv for pc)
Residual gentle aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Satellite tv for pc will harm by 10%.
In a treasure coffer within the “Streets of Insanity” principal quest.
The Will of Lightning (Pile Drive)
Residual lightning aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Pile Drive will harm by 10%.
In a treasure coffer within the “Capital Punishment” principal quest.
The Will of Wind +1 (Aerial Blast)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Aerial Blast will harm by 24%.
The Will of Wind (Aerial Blast) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
The Will of Wind (Rook’s Gambit)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Rook’s Gambit will harm by 10%.
In a treasure coffer after defeating the second Fallen Guardian within the “Buried Reminiscences” principal quest.
The Will of Wind +1 (Rook’s Gambit)
Residual wind aether that, having did not dissipate on the battlefield, has as a substitute manifested right into a strong kind not not like crystal, however with an elemental purity that renders it way more potent, if not extremely specialised in its purposes.
- Will increase Rook’s Gambit will harm by 20%.
The Will of Wind (Rook’s Gambit) x2
Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.
And that’s all recognized Equipment in Closing Fantasy XVI. Accumulating all of them yields no trophies or achievements.
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