Armored Core VI is hard but it surely’s not not possible. In some methods it’s much more approachable and forgiving than the Soulsborne video games FromSoftware is finest identified for. A few the boss fights completely wrecked me although, and Balteus was certainly one of them.
The automated flying mech closes out Armored Core VI’s first chapter, and it presents a spectacle of hellfire missiles that make the encounter really feel like a 3D bullet hell showdown you would possibly discover in arcade motion video games like Housemarque’s Returnal. Complicating issues additional is Balteus’ pulse protect, which protects it from injury and always resets all through the match. The second section of the combat will get even tougher. Right here’s my recommendation for surviving it.
Learn Extra: 13 Issues I Want I Knew Earlier than Beginning Armored Core VI
The weapon loadout I had essentially the most luck with included a HI-18 GU-A2 Pulse Gun in the proper arm (nice for taking down pulse shields) and a HI-32: BU- TT/A Pulse Blade within the left arm (nice for taking down pulse shields and wracking up injury whereas the enemy is staggered). For my shoulders I went with the Vcc-70VPM Plasma Missile Launchers as a result of they’re straightforward to make use of, observe the enemy rapidly, and may be fired off whereas operating like hell. For the physique, a double-jointed construct would work effectively, however I acquired by with the usual, well-rounded Core you begin with.
With regards to truly preventing Balteus, keep shut and attempt to group your assaults for max stagger potential. You may rush in on the very starting of the combat and, if you happen to time all the pieces proper, get your first stun.
Staying shut will even make it simpler to dodge the missile barrages. If you get the Balteus all the way down to half well being it would launch an enormous pulse wave assault and alter up its sample. Ensure you get out of the best way so that you don’t get hit.
That is additionally when the Balteus will begin pulling out big flamethrower blades because it tries to shut the space. Flip off your goal lock-on and punch the assault enhance to get out of there till the assault sample is over.
Your finest guess to dodge the flamethrower assaults altogether is to fly up and get some vertical distance. This will even present an incredible alternative to go on the assault from above and get some extra laser blade swipes in.
The important thing all through the entire combat stays easy: carry on high of the Balteus as a lot as attainable whereas circling it. The second it pauses, you possibly can go in with a melee assault and unload the Pulse rifle. Should you time the plasma rockets accurately, they’ll land across the identical time that can assist you stagger the Balteus and preserve it from getting again on the offensive.
If all goes effectively, the second section of the combat ought to go rapidly. Remembering to maintain sufficient enhance on-hand to dodge the front-facing rockets that beep earlier than they fireplace will even go an extended option to serving to you survive. From there, it’s nearly managing your assaults and dodges so that each different alternate ends in the Balteus being staggered.
Ultimately, the chapter one boss combat took me about 5 hours unfold throughout a number of nights. That features time I spent going again and re-doing some outdated missions to unlock extra elements to mess around with. Hopefully the technique above serves you effectively, but when it doesn’t, attempt experimenting with one thing utterly completely different.
Happily, the checkpoint for the combat is true earlier than it begins, and the load occasions on PlayStation 5 and Xbox Sequence X/S are lightning-fast each time you die. Armored Core VI is about trial and error and studying how completely different builds change the best way you play. Embrace the failure and I promise you, you’ll beat the Balteus ultimately.