Redfall Played by “Millions”, Update 1.1 Live With AI and Performance Improvements

Redfall Played by “Millions”, Update 1.1 Live With AI and Performance Improvements

Arkane Austin has launched its first main post-launch replace for Redfall, following the co-op shooter’s controversial launch final month. The crew mentioned it was “grateful to see that hundreds of thousands of you will have explored the quaint however harmful open world of Redfall. Constructing a play area this huge has been humbling, to say the least. We acknowledge that we nonetheless have work to do, and we plan to deal with as a lot as we are able to, as shortly as we are able to.”

Replace 1.1 is now obtainable, and focuses on enhancing the responsiveness of enemy AI, the frequency of encounters, and general graphical constancy. It doesn’t embody the 60 FPS Efficiency Mode, however extra particulars will likely be shared sooner or later.

Along with enemy spawn charges growing within the open world (with extra different foes), ADS visibility with sniper rifle scopes is improved. When performing melee assaults, you’ll be able to transfer with none interruption. Mission descriptions and abstract texts have been up to date, and Vampire melee assaults have extra probabilities of hitting shifting gamers.

Cultists and Bellwether foes may even react sooner, and The Rook will likely be extra “relentless.” All enemies may even go in direction of the largest menace in fight, which could possibly be Bribón (Remi’s companion) or an opposing faction. Body fee efficiency through the Psychic Arenas and boss encounters for Bloody Tom, and Miss Whisper are higher, whereas particle counts for mud, Psychic Echoes, and way more have been optimized.

Try a number of the patch notes beneath and full notes right here. Redfall is on the market for Xbox Sequence X/S and PC. You possibly can learn our evaluate of the sport right here.

REDFALL v1.1 Launch Notes


  • Elevated enemy encounter spawn charges throughout the open world
  • Improved ADS (intention down sight) visibility when wanting by way of sniper rifle scopes
  • Breakable glass will now shatter on first affect from all weapons
  • When utilizing extra ammo storage expertise, ammo collected above the usual weapon capability will now persist between gameplay classes
  • Gamers can transfer with out interruption when performing melee assaults in opposition to enemies
  • Bribón now not idles in place after performing the Siren potential
  • Devinder’s Translocate potential is now extra dependable when used within the Black Solar boss area
  • Up to date varied mission descriptions and mission abstract texts throughout all languages
  • Nests now unlock on the appropriate time when taking part in in New Recreation Plus (after finishing A Voice within the Darkish, and beginning giving You Tomorrow* | or within the reverse order)
  • Added medical provides to the trail main as much as the Bloody Tom boss area
  • Normal mission fixes and enhancements


  • Mounted a number of cases of enemies showing unresponsive in fight
  • Improved Vampire melee assaults to extend probabilities of hitting gamers in movement
  • Cultist and Bellwether enemies obtained normal enhancements to their fight behaviors, together with sooner response instances
  • The Rook is now extra relentless and can now search out all dwelling social gathering members. Kill or be killed
  • Rook Storm lightning bolts will now not hit gamers by way of rooftops and most different sudden conditions


  • Normal enhancements to human enemy navigation, together with animation timing and responsiveness
  • Dormant Vampires at the moment are extra inclined to waking up from player-generated noise
  • Enemies at the moment are drawn in direction of the best menace throughout fight. This could possibly be a participant, Bribón, or an opposing enemy faction
  • Improved enemy pathing choices throughout open world areas in each districts
  • Added mouth blood to extra Vampire facial variations


  • Gamers have increased probabilities of encountering extra and different enemies whereas exploring the open world
  • Enemies are now not capable of shoot by way of sure partitions within the Hearth Station
  • Vampire Nest exit door will now seem appropriately within the Shipyard coronary heart occasion
  • Improved many cases of visible points at a distance, together with supplies and mannequin changes
  • Mission Briefing sequences are brighter
  • Improved lighting and audio processing in lots of inside areas in each districts
  • Skybox updates to forestall excessive star flickering
  • Normal enhancements to collision detection and asset placement all through each districts


  • Mounted a problem that was stopping sure decal streaming textures to totally load in, inflicting them to seem blurry
  • Resolved a number of conditions the place gamers may expertise an infinite loading display
  • Improved framerate efficiency in Bloody Tom and Miss Whisper psychic areas and boss arenas
  • Gamers can now proceed previous the Accessibility Menu on a brand new, unlinked bethesda.internet account
  • Improved lighting efficiency in psychic areas
  • Blood pool reflections now not excessively flicker
  • Optimized VFX particle counts, emitters, and spawn charges for the next results:
    – Defend and Inspiration enemy trait results
    – Environmental fireplace and smoke results within the Bladewell Campgrounds
    – Hero potential results, together with Layla’s Umbrella and Jacob’s Coronary heart Stopper
    – Bloody Tom’s slam impact, and Miss Whisper’s demise results
    – Floating mud particle results
    – Grave Lock results
    – Psychic Echoes
    – Nest area-of-influence results
    – Results when putting Underboss skulls on vampire god pedestals
    – Blood tree disintegration results
  • Optimized reminiscence utilization when utilizing Jacob’s Raven potential
  • Black Solar’s clothes now not renders animated blue supplies
  • Normal enhancements to stability


  • Elevated the probabilities of gamers encountering enemies with particular traits in multiplayer classes
  • Normal enhancements to stability and performance in Multiplayer Lobbies

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