Starfield Graphics Analysis – Xbox Series X vs PC Comparison And More

Starfield Graphics Analysis – Xbox Series X vs PC Comparison And More

It has been a protracted look forward to Starfield, and numerous followers have been ready with bated breath for this extremely anticipated house epic. And we’re blissful to report that the sport is every part that followers anticipated, and Starfield impresses from its grand sense of scale to improved fight designs and rather more. It’s positively the unique that Microsoft desperately wanted in spite of everything this time, and it makes good use of the current-gen platforms to spin a fancy internet of mechanics and programs that superbly weave into each other to create an unforgettable expertise.

So, how does the sport carry out on a technical stage? How has the Creation engine advanced from its previous renditions? And what are the variations between the PC model and the Xbox Collection X? These are the questions that we goal to reply with this complete technical evaluation of Starfield.

Recreation Engine And Overview

Starfield is Bethesda’s first recreation to be developed utilizing Creation Engine 2, which is an up to date model of the Creation Engine that we noticed in video games like Fallout 76. The rendering pipeline has seen huge enhancements in key areas like environmental rendering and bodily based mostly supplies, however it’s extra of an evolution than a whole redoing of what got here earlier than.

Which means that we don’t get to see cutting-edge rendering methods like ray tracing being utilized on this undertaking, which is a disgrace as a result of the sport might have benefitted so much with such an implementation. However there’s so much to love right here as nicely, and we might be discussing these options intimately in additional sections.

System Necessities And PC Parameters

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Along with the Xbox Collection X model, we additionally examined the sport on a high-end PC to get a style of the way it appears and performs compared to the console model. In line with the official web site, Starfield requires that gamers have a Ryzen 5 3600X, RTX 2080, and 16 GB of RAM to have the ability to run the sport at comfy framerates on a excessive decision. Our take a look at rig consists of Ryzen 9 5950X, Nvidia RTX 3080Ti, and 32 GB of RAM which is nicely over what the sport recommends for itself. We additionally put in the sport on a PCI e 4.0 SSD in order that load instances are snappy.

Opening the graphics settings menu, we get a slew of sliders starting from volumetric lighting to contact shadows and crowd density that will help you obtain the specified stability between constancy and efficiency. The settings menu positively leaves one thing to be desired as you don’t get comparability photographs or explanations as to what every of the settings does and the way it impacts efficiency.

As for our take a look at settings, we went with a mixture of excessive and extremely settings and turned FSR 2.0 to assist with upscaling a lower-resolution inner picture to our goal decision of 4K. It’s a disgrace that Starfield doesn’t help DLSS upscaling on PC, however FSR does a superb job of upscaling the picture with none seen indicators of artifacts.

Character Fashions

Let’s begin off by Starfield’s character fashions. Bethesda’s RPGs have by no means actually featured character fashions that could possibly be thought-about spectacular, and that sentiment sadly extends over to Starfield as nicely. To not say there aren’t any enhancements both, however the finish outcome isn’t something that screams next-gen.

The pores and skin meshes positively have much more element than one thing like Fallout 76, and the bodily based mostly supplies used within the garments additionally look so much higher than prior renditions of the Creation Engine. Constancy ranges additionally differ from mannequin to mannequin, and characters which can be essential to the story clearly look higher than random NPCs that you’d discover throughout your travels.

Facial animations are nonetheless powered by automation, which signifies that facial expressions can differ wildly from considerably plausible to downright hilarious at instances. Whereas one would say that’s a pure compromise for a recreation of this scale, Starfield’s primitive strategy to facial animation leaves so much to be desired regardless of it being markedly improved from what got here earlier than.

Lighting, Reflections, And Shadows


As for the lighting, Starfield makes use of a novel real-time international illumination answer to gentle up the numerous environments that come collectively to create this gargantuan open world. The sport doesn’t function any type of ray tracing, so the worldwide illumination is most probably a probe-based answer. The top outcome isn’t essentially the most correct, however it works nicely for essentially the most half and the GI answer performs decently throughout a variety of eventualities for each direct and oblique gentle sources.

The identical story of utilizing last-gen methods continues over to the reflections as nicely, which look to be of the display screen house type. Reflections appear to be working at a fraction of the display screen decision and replace with every body to align with the participant’s perspective. Reflections on surfaces like tables and home windows don’t replicate the NPCs within the atmosphere, which might look fairly bizarre if you zoom in to see the small print.

As for the shadows, we get to see some actually crisp shadows on not solely the PC model but in addition the console counterparts. There are some artifacts current round shadow maps forged from nice objects like grass, however on the entire – it appears actually good. Along with this, Starfield casts shadow maps for distant objects as nicely which helps in giving the open-world a constant feel and appear.



Switching gears over to the atmosphere, Starfield presents an enormous variety of locales that every look in a different way from each other. The asset high quality has seen a number of enhancements, and the terrain texture typically appears actually good. Whether or not you’re skirting alongside large rocks in outer house or exploring a distant planet, the terrain options some spectacular geometric complexity that comes collectively to create a visually pleasing picture of out of doors environments.

After all, it additionally helps that this house is crammed with all kinds of attention-grabbing buildings and timber which makes for a dwelling and respiratory world. Starfield additionally makes nice use of dense top fog to intensify a way of scale throughout the planet, and you’ll discover thick volumetric fog within the distance which additionally helps to cover the low stage of element in faraway areas. The extent of element swapping can also be fairly clean for essentially the most half, although you would possibly discover some pop-ins at instances.

The world streaming additionally works rather well, although it must be famous that Starfield isn’t a seamless open-world expertise. Shifting from indoors to outside and touring between planets will set off a loading display screen that lasts wherever from 4 to six seconds, and it may trigger a short slowdown as every part masses into reminiscence.

As you progress in direction of the settlements and indoor environments, you’re going to get to understand the NASA Punk designs of Starfield. The whole lot from the structure of settlements to the high-tech devices throughout to even the clothes strikes an amazing stability between realism and sci-fi fantasy, and it’s all dropped at life by some nice use of bodily based mostly supplies.

Many of the world and buildings are made up of tough surfaces that replicate little gentle into the environment, which supplies these environments a type of flat look. However the beautiful artwork course and sensible use of colours ensures that the flat look isn’t a boring one, as an alternative, it leads to a definite visible tone that slowly grows on the participant.



Whether or not you’re slashing your method via skeletons in Skyrim or combating mutants within the post-apocalyptic world of Fallout, the animations in Bethesda’s video games all the time are usually stiff with heavy actions that aren’t essentially the most responsive. Starfield takes some massive strides on this division, which ends up in a much more pleasant fight expertise this time round.

Animations are snappy and participant actions are exact and responsive, whether or not you play within the first-person perspective or third-person. It’s an enormous enchancment over previous releases from the developer. You may as well use a jetpack to leap up within the air and take out enemies from afar, and all of it works actually easily. Weapons additionally pack the correct quantity of punch, and every shot out of your weapon is accompanied by beneficiant quantities of visible suggestions.

Submit Processing


Switching over to the post-processing aspect of issues, Starfield makes use of movement blur to make its motion really feel extra cinematic (although you may flip off this function within the possibility menu). The movement blur is of the per-pixel type, and it appears actually good in motion. Conversations with quest-givers additionally give us a superb have a look at the depth of area implementation, which is appropriately top quality and reveals little to no indicators of artifacts alongside the sides.

Volumetric fog can also be an vital a part of Starfield’s presentation, and as talked about beforehand as nicely – you’re going to get to see a beneficiant quantity of volumetric fog all through its planets and settlements. These volumetric meshes additionally diffuse gentle out into the environment, they usually add a component of richness to the numerous environments. We additionally get to see alpha particles used to nice impact in not solely explosions but in addition throughout gunfights that contain energy-beam weapons.

Xbox Collection X Parameters And Comparability To PC Model


The Xbox Collection X model provides no selections when it comes to graphics modes. The default mode locks the body charge to 30fps and outputs an upscaled 4K picture, and there are not any extra efficiency modes to talk of. Starfield is an enormous recreation with loads of transferring components that may eat up CPU assets, so it’s no shock that consoles don’t get a 60fps possibility with this launch. That stated, Starfield might have gone for a 40fps efficiency mode for 120 Hz shows – however that’s sadly not the case.

As for the variations between the Xbox Collection X model and our principally maxed-out PC model, we have been hard-pressed to seek out any noticeable modifications. A ton of what makes Starfield’s look so distinct is the excellent artwork course, and that clearly is retained throughout each variations alongside the rendering methods used to carry that imaginative and prescient to life.

That stated, there are a number of variations that eagle-eyed gamers would possibly have the ability to make out, starting from higher distant element to denser pores and skin meshes on the PC model. Picture high quality is certainly one of many greatest variations between the 2, and the PC model has a a lot crisper picture than its console counterpart – and we suspect that it has to do with minimal anti-aliasing within the Xbox Collection X model.

Efficiency And Stability

Efficiency-wise, the console model does an amazing job of sticking to its 30fps goal. We seen minor body charge drops, particularly whereas loading into a brand new planet – however it bounces again up as soon as every part is loaded into reminiscence. We did have a a lot better expertise on PC the place every part ran easily at 60fps, and there have been only a few inconsistencies to talk of.

As for the steadiness, there have been a number of minor bugs and glitches however most of them have been fairly innocent. These points vary from the occasional pop-in to bizarre NPC conduct and quest bugs that require a restart, however these inefficiencies are uncommon for essentially the most half. Starfield simply could be Bethesda’s most steady recreation of current reminiscence, although your expertise will most probably differ from ours – so do maintain that in thoughts.



In conclusion, Starfield is a good looking recreation that makes nice use of the Creation 2 engine to carry its imaginative and prescient to life. It doesn’t break new floor when it comes to rendering methods, however it makes good use of conventional methods to create a crisp visible presentation. The whole lot from the environmental constancy to the sleek animations and the NASA Punk designs come collectively to make a compelling expertise that feels worthy of the years of hype and anticipation.

It performs fairly nicely on each PC and Xbox Collection X, and it’s additionally one of many extra steady releases from the developer with only a few technical points to talk of. Starfield has set a brand new benchmark for Bethesda RPGs, and we’re actually excited to see what the longer term holds for the Creation Engine and the numerous tasks that make the most of the most recent iteration of this engine.

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