Developer Frictional Video games has revealed that it’s trying to broaden the number of its video games, and in flip, is trying to reduce on horror video games. The studio, chatting with 80.lv has said that it desires “to present higher deal with different emotional qualities.”
“Whereas all of our video games have been horror indirectly, what we actually attempt to do is to get a form of playable immersion,” mentioned Frictional Video games artistic director Thomas Grip mentioned. “We wish to give the participant some form of immersive fantasy, be that being a [World War 1] soldier trapped in a bunker or a robotic caught on the backside of the ocean.
“Horror video games naturally are the place feelings are entrance and centre. Video games actually excel at this. Nevertheless, we’re additionally exploring themes exterior of constructing issues spooky.”
Frictional Video games is well-known for its horror video games, which incorporates Amnesia: The Darkish Descent, SOMA, and extra lately, Amnesia: The Bunker. Grip states that the studio desires to discover different feelings as nicely, fairly than taking core concepts and utilizing them in a horror recreation, prefer it did with, for instance, the idea of consciousness in SOMA.
“For future tasks, I feel we’ll reduce a bit on the horror features with a purpose to give higher deal with different emotional qualities,” mentioned Grip. “I’m assured that these video games will nonetheless really feel like Frictional ones. The immersion, the non-public journey, and a holistic imaginative and prescient are what I see as defining traits of a Frictional recreation — not simply horror as such.”
The newest launch by Frictional Video games, Amnesia: The Bunker, was launched again in June. In our evaluate of the sport, we discovered it to be the very best entry within the Amnesia collection since Amnesia: The Darkish Descent, because of its use of environmental design and mechanics, and its use of darkness.
Amnesia: The Bunker is obtainable on PC, PS4, Xbox One, and Xbox Sequence X/S.