The galaxy is a giant place in Starfield. With an epic important quest, tons of side-quests, and so many different actions, it’s straightforward to miss the smaller, environmental storytelling moments.
However for those who’re within the temper for one thing just a little spooky that seems like one lengthy reference to basic sci-fi horror, you would possibly need to take a look at a sure derelict starship. It’s simply floating on the market within the darkness. At all times an ideal signal! Absolutely you may’t hail the crew as a result of they’re having a giant ‘ol social gathering onboard. Or perhaps the shit’s hit the fan. Good factor you’re there to test issues out.
For those who simply need to know the placement of the ship and uncover the remainder for your self, simply learn the following part and cease there. In any other case, proceed onward for an entire walkthrough of this cool little sequence.
By the way in which, so far as we presently know, that is only a goof and doesn’t appear to be part of any precise quest.
The Colander: ‘I’ve received a foul feeling about this’
You’ll want to leap to the Schrodinger system and head to Schrodinger III. As soon as there, you’ll see The Colander, a starship simply floating there in orbit with no choice to hail. Good factor you’re a Bethesda protagonist, right here to unravel everybody’s issues: Go forward and get inside 500 meters to dock with the ship, and prepare for some spooky enterprise.
Word that you just can’t take any followers with you aboard the Colander. You additionally gained’t be capable to drain any spaghetti right here. Sorry. Additionally, make your self a tough save earlier than going aboard. For causes.
As soon as inside, you’ll see a little bit of an disagreeable sight: An unmoving, intact lifeless physique! Effectively not less than issues haven’t gone completely Useless House…or have they?
One of many first rooms you’ll see is Billy Okay.’s workshop. It’s locked with an Skilled lock, however for those who haven’t leveled up that talent sufficient, you’ll find the important thing by strolling previous the workshop, taking a left (with the medical bay dealing with your again), and searching for it on a stand subsequent to a mattress.
Learn Extra: Starfield: Important Abilities To Snag (And How To Increase Them)
Seize some ammo within the workshop (perhaps you’ll want it?) and browse a number of the messages on the pc. As you’ll be taught, the crew wanted to lock down the ship for causes.
Depart the workshop and head into Dr. John M.’s Medical Bay for those who haven’t already. Collect any provides from this space and browse the post-mortem stories for those who’d like. Head west (the thickest line in your radar factors north) out of the medical bay and stroll towards the lunch tables. In your proper you’ll see one other laptop terminal. There you’ll learn some notes about one thing the crew found that had “hyper-evolutionary traits” and the way they “simply want to seek out the gene that enabled it.” That kinda stuff by no means seems poorly.
To the left of that laptop, you’ll see a gap. Enter it and go left to discover a hatch. Open it up and soar down.
As soon as down, grasp a proper across the nook and also you’ll move by a pc terminal that accommodates details about life help programs (guess you may guess what that’ll say). Preserve shifting and grasp one other proper till you get to a T-intersection. From right here you may grasp a proper and observe the hall round a bend till you discover a locked laboratory door on the fitting aspect. It has a Grasp lock, so except you might have the power to choose that, return to that authentic T-intersection and go left as an alternative.
Comply with the hall round a bend till you see a gap that ends with a bunch of packing containers. Hop on them and soar up by the hatch opening to discover a small room with some ammo and a locked chest with contraband, for those who’re into carrying that stuff round. Now, onto opening up that lab door.
Unlocking the lab door to find a giant ‘ol shock
Except you may choose the lock to the lab door, drop down from the room with the contraband and stroll towards the world you got here in by, however go left down a slim path as an alternative. When you attain the tip, you’ll hit one other T-intersection with a small room in your left with a corpse and a few provides. Seize what you may and take the fitting path from the T-intersection. Drop down that hatch and use the mainframe laptop there to unlock the door in entrance of you.
Head out of that door and up the ramp to your left. Proceed to the room with the crimson glow simply in entrance of you. Dealing with the lab door, go left and up the steps, following them as much as a second quick flight of stairs that leads you to the principle space. Cling a left and go all the way in which west to discover a door that was beforehand locked now open.
Inside you’ll discover a room with Sarah P.’s laptop terminal (and a replica of Vanguard House Ways 03, which can add 5% extra harm to your ships’ vitality weapons). Have a learn concerning the Interloper on that laptop after which head down the steps to the lab space in your left.
Ah, so this killed the crew. Regardless of its identify, this necromorph-infector-form-lookin’ factor just isn’t a enjoyable time. Seeing because the creature is degree 85, chances are you’ll want to recall that there’s no disgrace in being a coward. For those who’re sturdy sufficient, put a couple of bullets (or lasers) into it.
Within the lab you’ll discover the pc terminal to open up the lab’s important door.
Other than a couple of slabs detailing what occurred aboard the Colander, this concludes Starfield’s horrorific little quasi-Easter egg. It’s a enjoyable, creepy time, and definitely one among many, many different enjoyable secrets and techniques we’re more likely to come throughout in Bethesda’s epic galaxy.