The Katamari franchise has been a type of video games that you simply all the time hear followers of bizarre PS2 video games discuss, however ever since consoles rolled into the seventh technology and past, the collection had fallen off in recognition. Bandai Namco, nevertheless, has been seeking to deliver the collection again to its glory days, first with a remaster of the primary sport within the franchise—Katamari Damacy—all the way in which again in 2018, and now with a remaster of its follow-up—We Love Katamari.
Dubbed We Love Katamari REROLL + Royal Reverie, the remaster not solely brings the basic again with a recent coat of paint, but additionally brings with it some new content material. How effectively does the PS2 basic maintain up nowadays, you would possibly surprise, and that’s precisely what we’re right here to debate on this overview.
“Whereas the story is basically simply an excuse to get you into the relatively glorious gameplay, We Love Katamari REROLL options some relatively intelligent meta-commentary.”
Very similar to its predecessor, We Love Katamari is an odd sport the place you basically try to roll up each single merchandise in a stage into a large ball with the intention to make it into a brand new celestial physique. The sequel’s premise basically picks up from the occasions of the primary sport, which had the King of All Cosmos one way or the other destroying each single star within the universe, and enlisting his son—known as the Prince—into serving to him repopulate the night time sky. In We Love Katamari, the King of All Cosmos realizes that he ought to capitalize on the success of Katamari Damacy, and enlists the Prince but once more to replenish much more of the night time sky with new celestial objects.
Whereas the story is basically simply an excuse to get you into the relatively glorious gameplay, We Love Katamari REROLL options some relatively intelligent meta-commentary, however finishing the sport’s numerous ranges additionally offers us a have a look at the childhood lifetime of the King, and the way he finally grew into the insane ruler of the Cosmos that we all know at the moment. We Love Katamari REROLL + Royal Reverie additionally brings with it a number of new ranges that go additional into the King’s backstory, for those who’re into that form of factor, however truthfully, even with out the storyline, further ranges for a Katamari sport would all the time be welcome.
“Even with out the storyline, further ranges for a Katamari sport would all the time be welcome.”
With regards to gameplay, We Love Katamari REROLL + Royal Reverie performs virtually completely like its predecessor. Relatively than having direct management of the Prince and the Katamari he makes use of to roll issues up, you as an alternative have to think about each analogue sticks in your controller as controlling particular person sides of the Prince’s physique. Push the left stick ahead and the prince will begin rolling along with his left hand, and likewise for the precise stick. Shifting ahead is completed by pushing each sticks ahead, and any turns you might need to make will contain you pulling the stick on the facet you wish to flip to again.
Whereas it’d sound awkward whenever you first hear about it, and it will likely be fairly awkward to play with to your first few ranges as effectively, the controls in the end begin making sense in an odd manner. The twin-analogue motion begins feeling extremely intuitive, particularly within the context of the item-finding and navigation puzzles that We Love Katamari’s ranges can very often devolve into.
Every stage will begin you off small—across the dimension of an eraser. Your Katamari will develop as you roll it into similarly-sized objects. If one thing’s too large, you’ll bounce proper off it. As you develop your Katamari, you’ll begin needing larger and larger objects to roll up. For instance, an early stage might need you begin out with grabbing erasers, staple pins, and matchsticks, and after a minute of rolling, you’ll begin grabbing larger objects like crabs, flowers, and pencils. Get large enough and you may roll total people, their homes, and even their neighborhoods up into your Katamari.
Talking of ranges, there are a number of of them, and so they aren’t as breezy as you’d think about for such a shiny, cheerful and colourful sport. You’re given a strict time restrict and a minimal dimension to which it’s essential develop your Katamari, and your first try at any stage is sort of prone to finish in failure. Very similar to Katamari Damacy, We Love Katamari REROLL + Royal Reverie depends on you really understanding the extent, and determining extra environment friendly routes by means of subsequent makes an attempt.
“We Love Katamari REROLL + Royal Reverie depends on you really understanding the extent, and determining extra environment friendly routes by means of subsequent makes an attempt.”
The overall gameplay loop in We Love Katamari REROLL + Royal Reverie seems like a refinement over the unique Katamari Damacy in fairly a number of methods. Ranges really feel higher thought out, and routes look extra intuitive, steadily guiding you into grabbing appropriately-sized gadgets up into your ever-growing mass of random objects. Regardless of—or maybe due to—the easy gameplay loop, it’s fairly straightforward to finish up spending hours on any stage of We Love Katamari in an effort to get the absolute best rating you will get.
Visually, very like Katamari Damacy REROLL, We Love Katamari REROLL + Royal Reverie seems like an acid journey in all the perfect methods. The sport by no means actually takes something critically, and nearly each character you meet within the story or its numerous ranges appear to be insane caricatures of what an individual would possibly appear to be. The King of All Cosmos himself has a fully absurd design with proportions that make no sense, and the Prince being so tiny simply provides on high of the already-absurd aesthetic.
With regards to the visuals in ranges, all the things appears to have been designed with the thought of issues being comprehensible and legible at a look. You’re by no means going to be confused in regards to the object you’re rolling the Katamari into, and the flat shade palette provides fairly effectively to this facet of the sport.
After all, the soundtrack and sound results for We Love Katamari REROLL + Royal Reverie are additionally completely insane, with the soundtrack that includes fairly a number of incredibly-catchy songs that may find yourself haunting your desires and staying with you without end. Characters by no means actually speak utilizing any comprehensible language, and as an alternative simply typically make sounds that get subtitled for you. Nearly each little bit of the audio/visible facet of the sport provides on to the surreality of the sport as a complete.
“The soundtrack and sound results for We Love Katamari REROLL + Royal Reverie are additionally completely insane.”
Probably the most under-appreciated facets of the franchise is simply how a lot enjoyable it may be with one other participant. Certain, We Love Katamari REROLL + Royal Reverie options a fully hilarious native co-op mode that has every participant making an attempt to roll the identical Katamari, however in case you solely have a single controller, even simply a night of passing the controller between you and your buddies generally is a nice time. When you get the hold of the controls, the targets are immediately apparent, and the time restrict in every stage signifies that nobody actually finally ends up hogging the controller for too lengthy.
If it hasn’t already turn into apparent, we completely adore the madness that’s We Love Katamari REROLL + Royal Reverie. It has addictive gameplay with intelligent stage design that simply begs you to maintain making an attempt to get higher scores, in addition to a hilarious story that offers us a glimpse into how the thoughts of the King of All Cosmos would possibly work. All of that is capped off by an unbelievable soundtrack and enjoyable visuals, making We Love Katamari a simple sport to suggest.
This sport was reviewed on the PlayStation 5.